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    Blue Print Set up.

    Posted by: Admin
    on Saturday, March 10, 2007 - 05:14 PM
    Tutorials: Easy

    I was so excited I found my favorite blueprint link again, I decided to write a short tutorial showing how I set up blueprints in Blender.  This may not be the best way, but to me, this seems to work the best so far.  Keep in mind, that no blueprint, that I've found so far, is entirely accurate.  The best you can do is get them as close as possible and leave the gray areas up for imagination.  

    http://www.the-blueprints.com/

    Step one:  Trim and Size your blueprint images.

    Best case scenario, you want to have a side image, top image and front image.  Gathering extra photos of what you're trying to model will help fill in the gray areas while you're modeling.  



    With this print, I also have a Back view, which will help with the modeling, so I'll use it too.  Using your favorite paint program (The Gimp is becoming mine),  cut and crop each view into there own file.  

       What I end up with, is 4 seperate files.  Each image is cut/cropped to the very edge of the car.  This is a critical for accuracy.  Next, each image needs to be sized correctly.  The front, back and side image need to be scaled so they have the exact same height in pixels.  
       The top and side, should be sized with the exact same length.  Finally, the front, back and top, should be scaled so they have the exact same width.  To do this, you'll need to make sure you know how to scale the image selectively by the heighty or width.  By default, most programs scale the images height and width together to maintain proportion.  

    In my case, the length of my car is 466 pixels, the height is 129 pixels and the width is 216 pixels.

    ...

    Now, I'm ready to set these up in Blender.



    I decided to start with 4 3D view windows and one Button Panel Window.  In one of your windows with the mouse cursor inside of it, click 3 to switch to 'side view'.   From the tool bar at the bottom of that window, select 'View' and select 'Background image'.  You'll see a load button, click that to open a file window.  Locate your side image and load it up.  



    You'll see your image dimesions near the middle of the Background Image window.  Set your image size (width) to your actuall image width / 100.  In my case, I'll set it to 4.66.

    Follow these steps until you load each image in each window.  Press '1' for front view, 'SHIFT-1' for back view, '7' for top view, '3' for side view.  Pressing different views in the same window will display the same background image, so be aware which window you're in when modeling and make sure you're in the right view.  Once you start modeling, it will be easier to keep track which view you're looking at.  

    Before you start modeling, using 'left click', place your 3D cursor on various parts of the car.  Make sure it ends up in the correct spot in each view port.  You can see from my set up, I place the cursor on the hood ornimate.  As you can see from my screen shot,  I have a problem with my top view.  The cursor is not on the hood of my car where it should be, based on the other views.



    I'll need to go back to my image editor, rotate my top view 90 degrees counter-clockwise, and reload it into blender.  



    I've rotated my image, rescaled it correctly so it matches the others again (lenght & width) and reloaded it into Blender.  I had to change the 'size' in the 'Background' window since I rotated the car.  You can see my 3D cursor ends up at the correct place on the car now.  From here, I usually check the extreme points of the car with the cursor.  You can make small adjustments to the scale of the car, shift the car left, right up or down from the 'Background' window.  

    You're ready to go now.  Just remember, I've never found a blueprint that ended up exactly correct so far.  You'll just need to use some imagination to fill in the gray areas when you find them.  

    Good Luck!
    Scott





           


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