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    Welcome to the Blender 3D Club

    All of the software is free.  The very least you will need is Blender,  an incredible 3D modeling and animation program.  For a description of blender, click here.

    Download Blender Now.


    Add to your arsenal of software, The Gimp.  Incredible image editing software equivalent to PhotoShop.

    Finally, Yafray is an external rendering engine that works seamlessly with Blender to create even more amazing results.  


    I'm going to do my best to produce a PDF file for each tutorial so you can take it with you to study offline. Look for the PDF link at the bottom of each tutorial.

    Scott


     

    Yo Frankie - Open Source game.
    Posted By: Admin on Saturday, August 09, 2008
    News
    News
    This looks terrific. An open source game created with Blender soon to be released. Based on the characters from Big Buck Bunny, the open source movie created with Blender.

    Sample Videos and Link to their sight.

    This includes a video tutorial by Pablo, one of the creators on material nodes and creating some special effects in the Game Engine.


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    Modeling Sponge Bob
    Posted By: Admin on Saturday, August 09, 2008
    Tutorials: Medium
    Tutorials: Medium
    Here's a tutorial I made using a slightly different format. It's designed for an intermediate user looking for ideas on how to go about modeling something. As I created this model, I took lots of screen captures with the idea that I would create a tutorial with lots of reference photos and fewer words.

    As it turned out, I ended up talking over 200 screen captures. I hope this helps you understand the simple techniques that can be used to create just about anything.




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    Version Tags...
    Posted By: Admin on Saturday, July 26, 2008
    News
    News
    Since the release of version Blender 2.46, I realize somethings have been improved, change or updated. I understand that some of my tutorials may need to be updated or revamped completely to keep up with the times. Since I maintain this site in my spare time, I'll do the best that I can to keep things update.


    I also realized with the new version release, it would be helpful if I labeled each tutorial with which version of blender they were created for so I created some labels (with blender of course) and stamped all the tutorials on the site. I did not have the time to label any of the PDF files, so just take it that any of the unlabeled ones are based on Version 2.45. All future tutorials will be labeled accordingly.

    I'm also planning on a new tutorial section that's just based around the

    Game Engine. I enjoy working with it often and I feel it would be a great value to pass on anything I've learned to the Blender community. It will most likely be small details on how to get specific things accomplished in the Game Engine rather than a tutorial on creating a complete game. But, you never know.

    Good Luck



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    Blender 3d Architecture, Buildings and Scenery
    Posted By: Admin on Friday, July 25, 2008
    Book Reviews
    Book Reviews
    Blender 3D Architecture, Buildings and Scenery. Blender 3D Architecture, Buildings and Scenery:

    A new book released from Packt Publishing.

    I was recently given the opportunity to look at a copy of this book and found that it was very clearly written and well suited for someone looking to learn how to use this terrific software. The instructions are direct and to the point. The book begins with an introduction to Blender and 3D design. From there, it goes in to a quick start chapter which covers things from manipulating the interface to keyboard short cuts, modes, selecting objects and using the 3D cursor. It then goes in to modeling basics, detail modeling of architecture and furniture. Later chapters cover materials, textures, UV mapping and basic lighting. The final chapters go over using Ambient Occlusion, Global Illumination with Yafray, Animation and Post Production using GIMP. Throughout the book, the instructions are complimented with illustrations on almost every page. This book appears to be written based on the 2.45 release of Blender which will still pertain to 95% or more of the current release of 2.46.

    In my opinion this would be a fine book to add to your Blender Reference library.

    You can download a sample chapter here .

    Check it out at Packt Publishing.


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    Blender Battleship
    Posted By: Admin on Saturday, May 31, 2008
    News
    News
    I've been working again on my Blender version of 'Battleship' the past view days and it's going surprisingly well....



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